duration
5 weeks
smart water bottle
design goals
Help people drink the average amount of water needed in a day. Design a water bottle that indicates when to drink and refill water to help user consistantly drink water throughout the day. Create a desire to stay hydrated through bright colors and easy interaction.
fall ‘24
project intent
Create an electronic device through Arduino coding and circuit building with user input resulting in the devices output. Better an existing everyday object with an interactive element.
weight
sensor analysis
weight sensors are used for heavier, less sensitive measurements
pressure
pressure sensors are more precise and accurate with small changes
The pressure sensor made sense for the smart water bottle because of the slight changes of weight that happen when drinking water. For the elements to work the sensor needed to pick up precise measurments.
inspiration
There were two styles I thought about with aesthetics. Simple neutrals or bright with color blocking.
The final idea was a combination of both, simple form, with many color options when exploring CMF color blocking combinations.
how it works
Human-machine interaction diagram
After examining human interaction with a normal water bottle, I altered the interaction to how a person interacts with the smart water bottle.
Coding flowchart
Using Arduino knowledge with the light and sensor in my circuit I created a flowchart to show how the LED interacts with the weight sensor to show the Arduino circuit and coding.
prototyping
modeling with foam core to test proportions, form, and user interaction